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Girl Code: Gaming, Going Viral, and Getting It Done
272 pp.
| HarperCollins/Harper |
March, 2017 |
TradeISBN 978-0-06-247250-2$17.99
(3)
YA
Having achieved internet fame in high school with their video game Tampon Run, Gonzales and Houser take turns chronicling their experience, hoping to inspire girls to join the male-dominated fields of technology and entrepreneurship. With black-and-white photographs and relatable details, such as dealing with nerves and parental expectations, the authors make coding, collaboration, and ambition accessible and appealing. An appendix offers basic coding training.