OLDER FICTION
Lehmann, Christian

Ultimate Game

(2) YA Translated by William Rodarmor. Three boys pick up a seemingly innocuous computer game while in London. Edgier than most virtual reality scenarios, this novel throws its characters into realities of historical combat, as the boys find themselves, via the game, in Verdun, Guernica, and Bosnia, enacting desperate battles. The antiwar message is loud and clear but not simplistic; the book is less about the folly of war-gaming than the dangers of hatred.

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