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4-6
Creature Keepers Jordan and Abbie, grandchildren of a legendary cryptozoologist, were convinced that their nemesis, Chupacabra, had been destroyed by a massive jet thruster. But he's actually on the hunt for the legendary Yeti; if he finds it, ecological disaster will ensue. As with the series' predecessors, cartoon-style line drawings help kids imagine the various cryptids and add humor to the energetic adventure.
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Creature Keepers series.
Bigfoot doesn't like to be called "Bigfoot" or "Sasquatch." He prefers "Syd"--which Jordan and Abbie, grandchildren of a legendary cryptozoologist, learn when they're sent to the Canadian wilderness to protect him. But Syd's not the only cryptid in trouble, as the nefarious Gusto has returned. Aided by cartoon-style line drawings, this second offering is as lively and comical as the first.
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4-6
Creature Keepers series.
Twelve-year-old Jordan is stuck cleaning out his dead grandfather's house in a Florida swamp, and he's initially bored stupid. But it turns out that Grandpa Grimsley wasn't just a crazy old man--he protected creatures like the New Jersey Devil and the Loch Ness Monster. Now it's Jordan's turn. The series-starter's energetic plotting is laced with humor; cartoon-style line drawings appear liberally.
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This is the third novel-in-doodles featuring time-traveling, alien-slaying sixth graders Alex, Herbert, and Sammi. The trio hurtles back and forth through time to defeat AeroStar, a 111-year-old villainess using giant carnivorous plants to exact her revenge on present-day Earth. Sometimes confusing time-travel logic is offset by an energetic plot and funny black-and-white sketches.
314 pp.
| HarperCollins/Harper
| April, 2012
|
TradeISBN 978-0-06-201218-0$12.99
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Through a wormhole they discovered in Herbert's Wormhole: A Novel in Cartoons, ten-year-olds Alex, Herbert, and Sammi have traveled to the future and convinced people they are "AlienSlayers." When an actual alien invasion occurs, they must set aside differences and seek out help from their adult selves. The story's absurd humor and frenetic pacing will entertain readers who don't mind illogical time-travel paradoxes.
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4-6
Video-game-lovers Alex and Herbert are sucked into a wormhole to the future. There, an alien race (with Australian accents) has enriched humanity through comfortable enslavement. Mistaken as alien-slayers, the boys must return home without getting captured. Black-and-white cartoon illustrations add humor and (sometimes) help clarify the frequently confusing events.