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112 pp.
| Lucent |
February, 2010 |
LibraryISBN 978-1-4205-0164-3$32.45
(4)
YATechnology 360 series.
After a brief history of their technologies, these books provide thoughtful discussions of the appeal, markets, new technologies, risks, and social implications of cell phones and video games--for example, intrusive use of cell phone cameras and video game violence. Photos, sidebars, and other visuals, as well as documented quotations, strengthen the presentation. There are a few copy-editing and content errors. Reading list, timeline, websites. Glos., ind. Review covers these Technology 360 titles: Video Games and Cell Phones.