As a digital subscriber, you’ll receive unlimited access to Horn Book web exclusives and extensive archives, as well as access to our highly searchable Guide/Reviews Database.
To access other site content, visit The Horn Book homepage.
To continue you need an active subscription to hbook.com.
Subscribe now to gain immediate access to everything hbook.com has to offer, as well as our highly searchable Guide/Reviews Database, which contains tens of thousands of short, critical reviews of books published in the United States for young people.
Thank you for registering. To have the latest stories delivered to your inbox, select as many free newsletters as you like below.
No thanks. Return to article
410 pp.
| Putnam |
March, 2013 |
TradeISBN 978-1-59514-412-6$17.99
(3)
YA
Tory (Virals; Seizure) and her science-whiz-kid "pack" try geocaching. They find coded--and increasingly frightening--messages leading them on a "game" across South Carolina's coastal islands to find the Gamemaster and stop the violence he threatens. Again, the kids' part-wolf superhuman abilities help (a bit) in solving the mystery; more believable dynamics among family and friends help ground the sci-fi elements.