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314 pp.
| Simon |
June, 2016 |
TradeISBN 978-1-4814-5027-0$17.99
|
EbookISBN 978-1-4814-5029-4
(4)
YA
Committed by his parents to a video game rehab facility, Jaxon hyper-focuses on earning the points required for release (the program is structured like a game, with point values assigned to "real-world" skills). He gradually faces the reasons he is most comfortable behind a screen. Though female characters are typecast, the evolving relationships among the committed gamers will hold readers' interest.