INTERMEDIATE FICTION
Reese, Jenn

Puzzleheart

(2) 4-6 Perigee arrives for a visit at their grandmother's house with their father in the middle of a snowstorm. The visit has a serious purpose. Only-child Perigee feels responsible for their dad (we surmise from his behavior that he is depressed) and hopes that a reconciliation between father and grandmother will solve the problem. From this solemn, realistic opening, the tone of the story and its action quickly morph into a rambunctious fun fair as the house, the "Eklunds' Puzzle House," built by Perigee's grandmother and her late husband as a themed bed and breakfast, takes over as the antagonist. This house, which has consciousness, agency, and its own first-person voice in the text, orchestrates a wide variety of puzzles, games, and mischief, including rhyming riddles, pinball machines, combination locks, anagrams, Morse code, sliding tile puzzles, dominoes, and labyrinths. (In a detail of homage Reese references Ellen Raskin's iconic The Westing Game.) Perigee and their pal Lily use creativity, gumption, logic, and smarts to outwit the house, soften their grandmother's heart, and broker peace between the generations. This romp suggests a warm welcome to readers who like their mysteries cerebral but who also appreciate a collapsing staircase or two.

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