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231 pp.
| Scholastic |
May, 2016 |
TradeISBN 978-0-545-82315-9$16.99
|
EbookISBN 978-0-545-82317-3
(3)
4-6
Cameron's sole interest in life is video games. His understandably fed-up parents rescind his gaming privileges unless he chooses an extracurricular activity, leading him to invent a fake service club that, naturally, takes off and spirals out of Cameron's control. The fast pace, incident-rich plotting, and economically delineated relationships make this an entertaining, twisty read.