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214 pp.
| Scholastic |
May, 2010 |
TradeISBN 978-0-545-16500-6$14.99
(4)
4-6
Four tech junkies find themselves in a dangerous cat-and-mouse game against a duo of mysterious hackers. The novel includes directions to a website where readers can view supplementary videos and solve puzzles alongside the characters; appendices provide scripts for readers without Internet access. Although it's an interesting concept, shallow characterizations detract from the story.