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Twelve-year-old Kim and his ten-year-old sister Eila live on an experimental farm where their parents work in an alternative 1975 Australia. One night, on their usual ride to a nearby lake with their friends Bennie and Madir, they find a mysterious glowing orb, which Kim can feel trying to break into his mind but which Eila insists they take home. Eila starts to act strangely, communicating with the orb; ominous clouds appear over the television tower in town; and Kim's life starts to feel a little too much like his and Bennie's new favorite game: Dungeons & Dragons. What follows is a classic but gripping save-the-town-on-bikes adventure with an intriguing antagonist. This novel from speculative fiction master Nix features nuanced sibling and friend relationships and a bit of validation for anyone who is convinced that their younger sibling might be an evil genius -- though, don't worry, the real conclusion is more sympathetic than that. Sure to hook role-playing game enthusiasts looking to dabble in sci-fi.
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| Horn Book Magazine Issue:
November, 2024