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(3)
4-6
Tabletop Wars series.
Illustrated by
John Paul de Quay.
This series teaches readers how to construct models and miniature, working versions of medieval weaponry out of household items such as pencils, popsicle sticks, cardboard tubes, etc. The cartoony illustrated instructions are helpful and also provide levity. The complexity of some of the constructions and required techniques may frustrate kids on the lower end of the suggested audience. Ind. Review covers the following Tabletop Wars titles: Break the Siege, Castle Attack, Ready, Aim, Launch, and Surprise the Enemy.
(3)
4-6
Tabletop Wars series.
Illustrated by
John Paul de Quay.
This series teaches readers how to construct models and miniature, working versions of medieval weaponry out of household items such as pencils, popsicle sticks, cardboard tubes, etc. The cartoony illustrated instructions are helpful and also provide levity. The complexity of some of the constructions and required techniques may frustrate kids on the lower end of the suggested audience. Ind. Review covers the following Tabletop Wars titles: Break the Siege, Castle Attack, Ready, Aim, Launch, and Surprise the Enemy.
(3)
4-6
Tabletop Wars series.
Illustrated by
John Paul de Quay.
This series teaches readers how to construct models and miniature, working versions of medieval weaponry out of household items such as pencils, popsicle sticks, cardboard tubes, etc. The cartoony illustrated instructions are helpful and also provide levity. The complexity of some of the constructions and required techniques may frustrate kids on the lower end of the suggested audience. Ind. Review covers the following Tabletop Wars titles: Break the Siege, Castle Attack, Ready, Aim, Launch, and Surprise the Enemy.
(3)
4-6
Tabletop Wars series.
Illustrated by
John Paul de Quay.
This series teaches readers how to construct models and miniature, working versions of medieval weaponry out of household items such as pencils, popsicle sticks, cardboard tubes, etc. The cartoony illustrated instructions are helpful and also provide levity. The complexity of some of the constructions and required techniques may frustrate kids on the lower end of the suggested audience. Ind. Review covers the following Tabletop Wars titles: Break the Siege, Castle Attack, Ready, Aim, Launch, and Surprise the Enemy.