INTERMEDIATE FICTION
Fawcett, Heather

The Grace of Wild Things

(2) 4-6 The setting is Prince Edward Island, sometime close to the turn of the twentieth century. "The dirt road was reddish, like all the earth on the island, as if it were flushed with pride at its own prettiness." A spirited, impulsive orphan--romantic about nature, self-dramatizing, and fond of poetry--is taken in by a grumpy old woman. What the child passionately longs for are connection, friendship, and kindness. So far, so Green Gables--Grace is certainly a literary second cousin to Anne. The twist is that she is also a witch, and so is the grumpy old woman. The plot involves a series of tests, a year's worth of spellcasting as Grace apprentices to her craft. The stakes are high. If she cannot master all one hundred (and a half) spells, she will lose her magic powers, and thus her identity. A supporting cast includes a crow familiar, a bullying mean girl, a wish-granting fairy (and nascent romantic interest), and a sensible, supportive best friend. This alternative-universe romp is perfect for those who like their fantasy light and sentimental and enjoy a bit of L. M. Montgomery pastiche (yes, the raspberry cordial disaster resurfaces, and there's even a hint of Matthew).

RELATED 

Get connected. Join our global community of more than 200,000 librarians and educators.

This coverage is free for all visitors. Your support makes this possible.

We are currently offering this content for free. Sign up now to activate your personal profile, where you can save articles for future viewing.

ALREADY A SUBSCRIBER?