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(3)
YA
Painted Wolf, Tunde, and Rex (The Game; The Con) return, still on the run and now with only six days to stop tycoon Kiran's apocalypse. To save the world and earn back their freedom, the LODGE geniuses must trust new allies and maybe some old enemies. Background illustrations and page decorations complement this fast-paced conclusion to the globetrotting trilogy about tech-genius teens.
(3)
YA
In this sequel to Genius: The Game, hackers Painted Wolf and Tunde Oni have busted their friend Rex Huerta out of prison--and they have the electronic weapon demanded by the warlord threatening Tunde's village. Rex's family still needs saving, but first the teens must pull off a con without anyone getting killed. Techie fans will be thrilled by the fast-paced battles with high-tech machinery in exotic locales.
(3)
YA
In this series kickoff, a competition hosted by a mysterious tycoon brings together teen geniuses (and online friends) Rex, Tunde, and Painted Wolf (from the U.S., Nigeria, and China, respectively), each with urgent motivations for winning. Resourceful, loyal, and socially conscious, the compelling protagonists navigate a twisty plot involving surveillance states and international conspiracy. Schematics, code, and other documentary ephemera lend verisimilitude.