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(4)
4-6
House of Secrets series.
Illustrated by
Greg Call.
With Chris Rylander. When threats from the book worlds start entering the real one, the Walker siblings (who can travel between worlds) split up to seek the Worldkeepers--each hidden in a different book--and restore the boundaries. The low-hanging humor, clichéd emotional beats, and convoluted plot endemic to the series undermine its conclusion. Still, creative, adrenaline-filled action sequences will hook adventure fans and please series followers.
(4)
4-6
Illustrated by
Greg Call.
Book two of this family adventure finds the Walker siblings fighting ancient Roman gladiators and WWII-era Nazi cyborgs in an effort to get home by way of their evil nemesis's magical book. The narrative careens between action set pieces and expository dialogue, and its MacGuffin-laden twists eventually lose impact. However, visually imaginative world-building makes for many memorable, cinema-ready scenes.
(4)
4-6
Illustrated by
Greg Call.
Moving into a new house launches three siblings into cinema-ready hijinks. Transported into a mash-up of the former owner's fantasy-adventure books, they are charged with finding a powerful (and evil) book. Part Inkheart, part Lemony Snicket, this whirlwind nonsensical tour of adventure-novel clichés prioritizes action over character development but turns out enough impressive set pieces to win over genre fans.
(2)
YA
Fifteen-year-old loner Perry has been sentenced to forced socialization at Camp Washiska Lake, where, in a fantastical turn, he discovers that the world of his favorite game is based on another universe, the World of the Other Normals. Through the protagonist's incisive observations, rampant insecurities, and unapologetic embrace of nerd-culture, Vizzini depicts the teen male experience with authenticity and honesty.
291 pp.
| Hyperion/Miramax
| June, 2004
|
TradeISBN 0-7868-0995-7$$16.95
(2)
YA
In a teenage boy's fairy tale come true, "serious dork" Jeremy discovers a pill that actually makes him cool. Once swallowed, the squip, a microcomputer, tells him how to walk, talk, dress, and perform in social--and sexual--situations. Vizzini's invention is a clever device for exploring high school social strata and the thinly veiled code for success.
Reviewer: Lauren Adams
| Horn Book Magazine Issue:
September, 2004
5 reviews
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