OLDER FICTION
Ahmadi, Arvin

Girl Gone Viral

(2) YA In a near-future America, Opal Hopper, a senior at a school for high-achieving hackers and coders, enters a contest on the virtual reality platform WAVE. Winning would launch her tech career and introduce her to WAVE's reclusive founder, who might help her find her missing father. The richly inventive digital landscape is a dizzying acceleration of today's internet environment. High-stakes ethical tech dilemmas, trolls, sexual harassers, and corporate manipulation keep the tension simmering.

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