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(4)
4-6
Illustrated by
Greg Call.
Book two of this family adventure finds the Walker siblings fighting ancient Roman gladiators and WWII-era Nazi cyborgs in an effort to get home by way of their evil nemesis's magical book. The narrative careens between action set pieces and expository dialogue, and its MacGuffin-laden twists eventually lose impact. However, visually imaginative world-building makes for many memorable, cinema-ready scenes.