INTERMEDIATE FICTION
Anderson, John David

The Dungeoneers

(3) 4-6 The first time Colm picked someone's pocket, it felt great--until he got caught. Rather than stay home and face punishment by the local magistrate, he escapes to train as a rogue in Thwodin's Legion. Grouped in with a mage, a barbarian, and a druid, Colm learns about lock-picking and fighting orcs, as well as loyalty and friendship in this rousing adventure.

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