As a digital subscriber, you’ll receive unlimited access to Horn Book web exclusives and extensive archives, as well as access to our highly searchable Guide/Reviews Database.
To access other site content, visit The Horn Book homepage.
To continue you need an active subscription to hbook.com.
Subscribe now to gain immediate access to everything hbook.com has to offer, as well as our highly searchable Guide/Reviews Database, which contains tens of thousands of short, critical reviews of books published in the United States for young people.
Thank you for registering. To have the latest stories delivered to your inbox, select as many free newsletters as you like below.
No thanks. Return to article
32 pp.
| Lerner
| October, 2013
|
LibraryISBN 978-1-4677-1249-1$26.60
(4)
4-6
ShockZone--Games and Gamers series.
A career in designing video games requires an understanding of the many contributors involved in developing a successful game. Story writer, sound technician, animator, code writer, and background designer are a few of the people critical to the process. This busily designed, superficial introduction allows young enthusiasts the opportunity to see the puzzle pieces fit together. Reading list, websites. Ind.
32 pp.
| Lerner
| October, 2013
|
LibraryISBN 978-1-4677-1248-4$26.60
(4)
4-6
ShockZone--Games and Gamers series.
Brain discusses benefits of video-game technology in education, medicine, aviation, and the military. Awesome offers a simplified look at the internal electronics. Evolution provides an overview of gaming's development. Wild looks at how the virtual world meets reality at online gatherings, festivals, and competitions. These are superficial and busily designed but adequate introductions. Wild includes a timeline. Reading list, websites. Ind. Review covers these Shockzone--Games and Gamers titles: The Awesome Inner Workings of Video Games, The Brain-Boosting Benefits of Gaming, The Epic Evolution of Video Games, and The Wild World of Gaming Culture.
32 pp.
| Lerner
| October, 2013
|
LibraryISBN 978-1-4677-1253-8$26.60
(4)
4-6
ShockZone--Games and Gamers series.
From 1947's Cathode-Ray Tube Amusement Device to World of Warcraft, this book introduces nine game creators (including one woman) and their iconic video games. The discussion covers the designers' inspirations, which include tennis and Ping-Pong, animated comics, bugs, battles, robots, architecture, and fantasy worlds. This is a busily designed and superficial but adequate introduction. Reading list, websites. Ind.
32 pp.
| Lerner
| October, 2013
|
LibraryISBN 978-1-4677-1250-7$26.60
(4)
4-6
ShockZone--Games and Gamers series.
Brain discusses benefits of video-game technology in education, medicine, aviation, and the military. Awesome offers a simplified look at the internal electronics. Evolution provides an overview of gaming's development. Wild looks at how the virtual world meets reality at online gatherings, festivals, and competitions. These are superficial and busily designed but adequate introductions. Wild includes a timeline. Reading list, websites. Ind. Review covers these Shockzone--Games and Gamers titles: The Awesome Inner Workings of Video Games, The Brain-Boosting Benefits of Gaming, The Epic Evolution of Video Games, and The Wild World of Gaming Culture.
32 pp.
| Lerner
| October, 2013
|
LibraryISBN 978-1-4677-1252-1$26.60
(4)
4-6
ShockZone--Games and Gamers series.
Brain discusses benefits of video-game technology in education, medicine, aviation, and the military. Awesome offers a simplified look at the internal electronics. Evolution provides an overview of gaming's development. Wild looks at how the virtual world meets reality at online gatherings, festivals, and competitions. These are superficial and busily designed but adequate introductions. Wild includes a timeline. Reading list, websites. Ind. Review covers these Shockzone--Games and Gamers titles: The Awesome Inner Workings of Video Games, The Brain-Boosting Benefits of Gaming, The Epic Evolution of Video Games, and The Wild World of Gaming Culture.
32 pp.
| Lerner
| October, 2013
|
LibraryISBN 978-1-4677-1251-4$26.60
(4)
4-6
ShockZone--Games and Gamers series.
Brain discusses benefits of video-game technology in education, medicine, aviation, and the military. Awesome offers a simplified look at the internal electronics. Evolution provides an overview of gaming's development. Wild looks at how the virtual world meets reality at online gatherings, festivals, and competitions. These are superficial and busily designed but adequate introductions. Wild includes a timeline. Reading list, websites. Ind. Review covers these Shockzone--Games and Gamers titles: The Awesome Inner Workings of Video Games, The Brain-Boosting Benefits of Gaming, The Epic Evolution of Video Games, and The Wild World of Gaming Culture.