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(4)
4-6
Amazing Origami series.
In each volume, two somewhat boilerplate double-page spreads give a bit of background to this traditional Japanese craft and list the materials and basic techniques required to complete six or seven projects. Step-by-step illustrated instructions lead to three-dimensional miniature dogs, mice, iguanadons, gift boxes, rockets, boats, and more. Precision required--not for the impatient! Ind. Review covers these Amazing Origami titles: Amazing Origami Animals, Amazing Origami Dinosaurs, Amazing Origami Gifts, and Amazing Origami Vehicles.
(4)
4-6
Makerspace Models series.
Each book presents eight engineering projects with a materials guide, step-by-step directions (most six to eight steps plus one longer project), helpful photos, and sidebars touching on how the project works and real-world connections. Safety tips appear before the table of contents. The engaging, relatively simple projects would work well in makerspaces. A larger trim size might have made the pages less cramped. Glos., ind. Review covers these Makerspace Models titles: Build Your Own Boats and Build Your Own Robots.
(4)
4-6
Makerspace Models series.
Each book presents eight engineering projects with a materials guide, step-by-step directions (most six to eight steps plus one longer project), helpful photos, and sidebars touching on how the project works and real-world connections. Safety tips appear before the table of contents. The engaging, relatively simple projects would work well in makerspaces. A larger trim size might have made the pages less cramped. Glos., ind. Review covers these Makerspace Models titles: Build Your Own Boats and Build Your Own Robots.
(3)
4-6
Tabletop Wars series.
Illustrated by
John Paul de Quay.
This series teaches readers how to construct models and miniature, working versions of medieval weaponry out of household items such as pencils, popsicle sticks, cardboard tubes, etc. The cartoony illustrated instructions are helpful and also provide levity. The complexity of some of the constructions and required techniques may frustrate kids on the lower end of the suggested audience. Ind. Review covers the following Tabletop Wars titles: Break the Siege, Castle Attack, Ready, Aim, Launch, and Surprise the Enemy.
(3)
4-6
Tabletop Wars series.
Illustrated by
John Paul de Quay.
This series teaches readers how to construct models and miniature, working versions of medieval weaponry out of household items such as pencils, popsicle sticks, cardboard tubes, etc. The cartoony illustrated instructions are helpful and also provide levity. The complexity of some of the constructions and required techniques may frustrate kids on the lower end of the suggested audience. Ind. Review covers the following Tabletop Wars titles: Break the Siege, Castle Attack, Ready, Aim, Launch, and Surprise the Enemy.
(3)
4-6
Tabletop Wars series.
Illustrated by
John Paul de Quay.
This series teaches readers how to construct models and miniature, working versions of medieval weaponry out of household items such as pencils, popsicle sticks, cardboard tubes, etc. The cartoony illustrated instructions are helpful and also provide levity. The complexity of some of the constructions and required techniques may frustrate kids on the lower end of the suggested audience. Ind. Review covers the following Tabletop Wars titles: Break the Siege, Castle Attack, Ready, Aim, Launch, and Surprise the Enemy.
(3)
4-6
Tabletop Wars series.
Illustrated by
John Paul de Quay.
This series teaches readers how to construct models and miniature, working versions of medieval weaponry out of household items such as pencils, popsicle sticks, cardboard tubes, etc. The cartoony illustrated instructions are helpful and also provide levity. The complexity of some of the constructions and required techniques may frustrate kids on the lower end of the suggested audience. Ind. Review covers the following Tabletop Wars titles: Break the Siege, Castle Attack, Ready, Aim, Launch, and Surprise the Enemy.